Asked by nostalgiaghost
Great question. I often struggle when there is no clear ‘character’, such as a puzzle or abstract game. The key is to illustrate a ‘moment’ an exciting clash of activity within the screen.
What happens when you are successful with a move? When you connect four, or when you bounce the ball successfully, or get a mega combo?
How does the UI react to a high score, or new points, or time almost up?
What happens when you fail?
Thinking about these moments get you thinking about performance: and even if there is an abstraction of character there will always be acting and action in there somewhere. Puzzle games by necessity, must give continuous feedback, arming you with information that you alter with every passing moment.
So illustrate the moments when things change.
Hope that helps, thanks so much for your question!
Thanks so much James, very helpful response.
I suggest people follow Denki Doodles, there isn’t enough advice for small game artists out there and this will give you a great insight into this industry niche